mixed-reality

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mixed reality design abstract

Mixed Reality applications are unlike anything else in the world today, and designing them is hard work. Not only do you have to account for the new combinations of real and virtual worlds you’re creating, but also the new user experiences they afford. Since Mixed Reality is a big place, we’ve selected important points along its design spectrum and laid them out below as a series of checkpoints. These are meant to be sequential, but if you’ve already dipped your feet in feel free to jump to any of the following sections.

Take a look at our design overview video to get started:

[!VIDEO https://www.microsoft.com/en-us/videoplayer/embed/RE4LhlW]

Design checkpoints

Use the following checkpoints to bring your application ideas and concepts into the world of mixed reality.

1. Getting started

Like all journeys, your adventure into designing Mixed Reality applications starts with the basics. We recommend familiarizing yourself with the What is Mixed Reality and What is a hologram? articles to get your mind primed for immersive design. Once you’ve completed your read-through, you’ll be ready to start your Mixed Reality design journey!

Getting started gif from Designing Holograms app

Checkpoint Outcome
Expand your design process Get a first-hand look at design process for Mixed Reality, gathered from designers inside and outside of Microsoft
Types of Mixed Reality apps Decide where your app experience will live on the Mixed Reality spectrum
Designing Holograms app Learn the fundamentals of Mixed Reality UX Design by experiencing with behaviors, tips, and recommendations for creating amazing HoloLens apps (available for download from Microsoft Store in HoloLens 2)
MRTK Examples Hub Experience common spatial interactions and UX building blocks for Mixed Reality (available for download from Microsoft Store in HoloLens 2)
Optional Download the Figma Toolkit The Figma Toolkit provides assets for you to use for sketching and laying out UI based on the components available in MRTK

2. Core concepts

Whether you’re developing for VR or AR, there are several core concepts that apply to designing fluid immersive experiences. Understanding the users point of view, positioning objects, and ensuring everyone is comfortable and safe are your top priorities at this stage of your journey. By the end of this section you’ll have a solid foundation to carry through into interaction design.

Core concepts example image

Concept Outcome
Holographic frame Understand how users see your content overlaid onto the real world when wearing their headsets
Coordinate systems Learn how to position holograms in meaningful places in the world, whether it’s their physical room or a virtual realm you’ve created
Spatial mapping Anchor objects in the user’s world and take advantage of real world’s physical surfaces
Comfort considerations Ensure user comfort and safety by creating and presenting immersive content in a way that mimics the natural world

3. Interaction design

No matter how beautiful and immersive a virtual experience is, it’s useless without interaction. This section will walk you through basic interaction models, hand and motion controllers, voice input, and gathering eye tracking data from your users. By the end of this section you’ll be ready to tackle the last big topic on your design journey: user experience.

Interaction design factors

Concept Outcome
Interaction models Provide your users with instinctual interactions through hand, eye, and voice input
Hands and motion controllers Learn how to interact with holograms at close range with a user’ hands or at long range with precise interactions
Voice input Use voice commands as input in your immersive apps to control surrounding holograms and environments
Eye Tracking Add a new level of context and human understanding in a holographic experience by using information about what your users are looking at

4. User experience elements

Now that you’ve mastered basic interactions, you can focus on the finer points of user experience elements and how to adapt them for Mixed Reality’s unique environments. You’ll cover common behaviors, asset design, object scaling, and typography, while making the experience intuitive for your users. This section marks the end of the official Mixed Reality design journey, but there are more resources in the What’s next? section to keep you going.

UX Elements

Concept Outcome
Common controls and behaviors Learn about frequently used spatial interactions and UI building blocks
Color, light, and materials Design quality assets for Mixed Reality that take color, lighting, and materials into account
Object scale Incorporate as many real-world visual cues as possible to us help your users understand where objects are, how big they are, and what they’re made of
Typography Use clear, readable text in three-dimensional space to give your users the important information they need

What’s next?

A designer’s job is never done, especially when learning to create immersive experiences in a new paradigm. The following sections will take you beyond the beginner level design material you’ve already completed and into the world of Mixed Reality development. These topics and resources aren’t in any sequential order, so feel free to explore!

Choose a prototyping option

:::row::: :::column::: MRTK Figma Toolkit
Figma Toolkit
Figma Toolkit provides the assets that can be used for sketching and laying out UI. All UI controls are based on the components available in MRTK. :::column-end::: :::column::: Learn Unity
Learn Unity
Learn how to create interactive experiences with Unity. Learn by doing, from start to finish. :::column-end::: :::column::: Mixed Reality Toolkit (MRTK)
Mixed Reality Toolkit (MRTK)
With spatial interaction and UI building blocks, jump-start your mixed reality design and development with Unity. :::column-end::: :::column::: Microsoft Maquette
Microsoft Maquette
Design for VR. Microsoft Maquette makes spatial prototyping easy, quick, and immersive. :::column-end::: :::row-end:::


[!Note] Starting with MRTK3 we are introducing a new Mixed Reality design language to developers. For more information, see the MRTK3 documentation.


Other resources

:::row::: :::column::: Understand the basics
Understand the basics
Get a better understanding of what defines mixed reality and how it’s being used. :::column-end::: :::column::: Come to an event
Come to an event
Get started with your Mixed Reality development journey. :::column-end::: :::column::: Install the tools
Install the tools
Use the installation checklist to get the tools you need to build apps for HoloLens and mixed reality. :::column-end::: :::column::: Start developing
Start developing
Choose a development path based on your skill level, work style, or platform interest. :::column-end::: :::row-end:::