mixed-reality

Color, light, and materials

Color, light and materials

Designing content for mixed reality requires careful consideration of color, lighting, and materials for all your virtual assets. Aesthetic purposes can include using light and material to set the tone of an immersive environment, while functional purposes can include using striking colors to alert users of an impending action. Each of these decisions must be weighed against the opportunities and constraints of your experience’s target device.

Below are guidelines specific to rendering assets on both immersive and holographic headsets. Many of these are closely tied to other technical areas and a list of related subjects can be found in the See also section at the end of this article.

Rendering on immersive vs. holographic devices

Content rendered in immersive headsets will appear visually different when compared to content rendered in holographic headsets. While immersive headsets generally render content much as you would expect on a 2D screen, holographic headsets like HoloLens use color-sequential, see-through RGB displays to renders holograms.

Always take time to test your holographic experiences in a holographic headset. The appearance of content, even if it’s built specifically for holographic devices, will differ as seen on secondary monitors or in snapshots. Remember to walk around experiences with a device, testing the lighting of holograms and observing from all sides (as well as from above and below) how your content renders. Be sure to test with a range of brightness settings on the device. It’s unlikely all users will share an assumed default, and a diverse set of lighting conditions.

Fundamentals of rendering on holographic devices

Designing with color

Because of the nature of additive displays, certain colors can appear different on holographic displays. Some colors will pop in lighting environments while others will appear as less impactful. Cool colors tend to recede into the background while warm colors jump to the foreground. Consider these factors as you explore color in your experiences:

Technical considerations

Design guidelines for holographic display

Color and hand occlusion

When designing content for holographic displays, there are several elements that you need to consider achieving the best experience. Visit Designing content for holographic display for the guidelines and recommendations.

Storytelling with light and color

Light and color can help make your holograms appear more naturally in a user’s environment and offer guidance and help for the user. For holographic experiences, consider these factors as you explore lighting and color:

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Materials

:::row::: :::column::: Materials are crucial elements for making realistic holograms. By providing proper visual characteristics, you can make compelling holographic objects that can blend well with the physical environment. Materials are also important for providing visual feedback for the various types of user input interactions.

MRTK provides an MRTK Standard Shader with various visual effect options that can be used for visual feedback. For example, you can use ‘Proximity Light’ property to provide a lighting effect when the user’s finger is approaching the object’s surface. Learn more about MRTK Standard Shader :::column-end::: :::column::: Video loop: Example of visual feedback based on proximity to a bounding box Visual feedback on hand proximity

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See also