[!IMPORTANT] Most modern web browsers have deprecated support of WebVR in favor of WebXR, the new standard for creating immersive web experiences for VR headsets. Please install the new Microsoft Edge for WebXR support.
WebVR is an open specification that lets you experience VR right from a browser. If a website implements WebVR support and provides 3D content, it can display immersive content in the headset, with user consent.
WebVR is a technology that allows a website author to add VR functionality to a page. The WebVR API is used by a page to display 3D content (such as 360-degree video, or a 3D model, or a 3D game) to the entirety of your headset. Example: Viewing a 360 Video on cnn.com/vr. If a page supports WebVR, it will add a button or other UI element that you can select to enter VR.
Browsing the web in VR means using the Edge browser while you’re wearing your headset, as a 2D app slate within the Cliffhouse.
No. Website authors must opt in to use WebVR and they may create optimized sites for specific browsers, headsets, and controllers. Some WebVR content is optimized for mobile VR devices only. Also, keep in mind that web sites need to explicitly create and provide WebVR content. The number of sites that have some WebVR compatible content is growing every day.
No. A Windows Mixed Reality headset is required to use WebVR in Edge. However, you can access WebVR content in another browser; see the complete list of compatible devices and browsers at: WebVR.rocks.
The developer documentation is located here: WebVR Developer Documentation.
You can report broken sites directly to the Microsoft Edge browser team in the issue tracker, or via twitter using #EdgeBug hashtag.
You can also log bugs using the Windows Feedback Hub app under category:
Microsoft Edge -> Website Issues
See webvr.info samples.
To experience WebVR content on a Windows Mixed Reality headset (using hardware or simulation), you must: