Your mixed reality application can invoke the system keyboard at any time, which behaves according to the target platform’s capabilities. For example, the keyboard on HoloLens 2 supports direct hand interactions, while HoloLens (1st gen) keyboards support gaze and air-taps.
If you’re following the Unity development journey we’ve laid out, your next task is to deploy your application to a device or emulator.
[!div class=”nextstepaction”] Deploy to HoloLens or Windows Mixed Reality immersive headsets