mixed-reality

Recommended adapters

[!NOTE] We will be updating, making additions to and may be revising these Windows Mixed Reality PC adapter recommendations. Please check back regularly for the latest.

Your Windows Mixed Reality compatible PC may not have the full-sized HDMI and USB 3.0 ports needed to connect your immersive headset. If that’s the case, you’ll need an adapter. Some adapters also require the addition of a coupler to connect to your PC or the headset cable. We’ve listed the different types of available adapters and some recommendations on specific models to get you started.

[!NOTE] Microsoft does not manufacture, test, certify, nor guarantee the functionality, reliability or quality of any adapter. For any questions, concerns or issues with any adapter, you should contact the seller or manufacturer of your adapter.

TypeAdapter60 Hz capable90 Hz capable
DisplayPort (full-size) to HDMI 2.0Club3D DisplayPort 1.2 to HDMI 2.0 Active Adapter✔️✔️
Cable Matters Active DisplayPort to HDMI Adapter Supporting 4K 60 Hz✔️✔️
Mini DisplayPort (MiniDP) to HDMI 2.0Club3D Mini DisplayPort 1.2 to HDMI 2.0 Active Adapter✔️✔️
Surface Mini DisplayPort to HDMI 2.0 Adapter✔️✔️
Pluggable Mini DisplayPort to Active HDMI 2.0 ✔️✔️
Cable Matters Active Mini DisplayPort to HDMI Adapter Supporting 4K 60 Hz✔️✔️
USB 3.0 Type-C (for use with Microsoft Surface Book 2)Surface USB-C to HDMI Adapter (supports HDMI 2.0)✔️✔️
USB 3.0 Type-C (with Thunderbolt 3 support)Surface USB-C to HDMI Adapter (supports HDMI 2.0)✔️✔️
Pluggable USB-C to HDMI 2.0 (not compatible with Microsoft Surface Book 2)✔️✔️
Accell USB-C to HDMI 2.0✔️✔️

Port compatibility and adapter requirements tables

These tables will help you determine if you’ll need display or USB adapters for your Windows Mixed Reality PC or Windows Mixed Reality Ultra PC. See the table above for recommended display adapter models.

Windows Mixed Reality Ultra PC Badge (90 Hz)

Computer display output Computer USB port Required adapter(s)
HDMI 1.4 HDMI 2.0 DisplayPort 1.2 Mini DisplayPort 1.2 USB 3.0 Type-C USB 3.0 Type-A USB 3.0 Type-C
Not supported ✔️ - - - ✔️ - None
✔️ - - - - ✔️ USB 3.0 Type-C to USB 3.0 Type-A
- ✔️ - - ✔️ - DisplayPort 1.x to HDMI 2.0
- ✔️ - - - ✔️ DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - ✔️ - ✔️ - Mini DisplayPort 1.x to HDMI 2.0
- - ✔️ - - ✔️ Mini DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - -✔️✔️ -USB 3.0 Type-C to HDMI 2.0
- - - ✔️ - ✔️ USB 3.0 Type-C to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A

Windows Mixed Reality PC (60 Hz)

Computer display output Computer USB port Required adapter(s)
HDMI 1.4 HDMI 2.0 DisplayPort 1.2 Mini DisplayPort 1.2 USB 3.0 Type-C USB 3.0 Type-A USB 3.0 Type-C
✔️ - - - - ✔️ - None
✔️ - - - - - ✔️ USB 3.0 Type-C to USB 3.0 Type-A
- ✔️ - - - ✔️ - None
- ✔️ - - - - ✔️ USB 3.0 Type-C to USB 3.0 Type-A
- - ✔️ - - ✔️ - DisplayPort 1.x to HDMI 2.0
- - ✔️ - - - ✔️ DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - - ✔️ - ✔️ - Mini DisplayPort 1.x to HDMI 2.0
- - - ✔️ - - ✔️ Mini DisplayPort 1.x to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A
- - - - ✔️ ✔️ - USB 3.0 Type-C to HDMI 2.0
- - - - ✔️ - ✔️ USB 3.0 Type-C to HDMI 2.0 USB 3.0 Type-C to USB 3.0 Type-A

Windows Mixed Reality compatible USB Bluetooth adapters

If your headset was released after 2018, you don’t need an adapter and controllers pair to the headset.

Devices shipped in 2017 or earlier need an adapter for controllers. If your PC doesn’t include Bluetooth for pairing Windows Mixed Reality motion controllers, you can use an adapter like the Pluggable USB Bluetooth 4.0 Low Energy Micro Adapter.

[!NOTE] Microsoft does not manufacture, test, certify, nor guarantee the functionality, reliability or quality of any adapter. For any questions, concerns or issues with any adapter, you should contact the seller or manufacturer of your adapter.

Using external USB 3.0 hubs with Windows Mixed Reality headsets

You can use Windows Mixed Reality headsets with an external USB 3.0 hub if your PC doesn’t have enough open USB ports. The external USB 3.0 hub must be externally powered via an AC adapter to provide enough power to the headset.

Also note the following guidance for use of an external USB 3.0 hub:

See also