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  • Introduction
  • Installation
  • User interface
  • Node tree evaluation system
  • Data structure
  • Nodes
    • Generators
    • Generators Extended
    • Curves
    • Surfaces
    • Fields
    • Solids
    • Spatial
    • Transforms
    • Analyzers
    • Modifier Change
      • Bevel
      • Delete Loose
      • Dissolve Mesh Elements
      • Edge Boom
      • Split Edges
      • Edgenet to Paths
      • Extrude Edges
      • extrude multi alt
      • Extrude Region
      • Extrude Separate Faces
      • Extrude Separate Faces Lite
      • Flat Geometry
      • Flip Normals
      • Follow Active Quads
      • Fill Holes
      • Inset Faces
      • Make Monotone
      • Merge by Distance
      • Mesh Clean
      • Mesh Join
      • Separate Loose Parts
      • Duplicate Objects Along Edge
      • Offset
      • Catmull-Clark Subdivision Node
      • Planar Edgenet to Polygons
      • Make Faces Planar
      • Poke Faces
      • Polygon Boom
      • Polygons to Edges
      • Recalculate Normals
      • Relax Mesh
      • Rigid Origami
      • Separate Parts To Indexes
      • Smooth Vertices
      • Split Faces
      • Split Mesh Elements
      • Subdivide
      • Subdivide to Quads
      • Triangulate Mesh
      • Mask Vertices
    • Modifier Make
    • CAD
    • Number
    • Vector
    • Matrix
    • Quaternion
    • Color
    • Logic
    • List Main
    • List Structure
    • List Masks
    • List Mutators
    • Dictionary
    • Viz
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    • Object
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    • Pulga Physics
    • Exchange
    • SVG
  • Tutorials
  • Contributing to sverchok
Sverchok
  • Nodes
  • Modifier Change
  • View page source

Modifier ChangeΒΆ

  • Bevel
  • Delete Loose
  • Dissolve Mesh Elements
  • Edge Boom
  • Split Edges
  • Edgenet to Paths
  • Extrude Edges
  • extrude multi alt
  • Extrude Region
  • Extrude Separate Faces
  • Extrude Separate Faces Lite
  • Flat Geometry
  • Flip Normals
  • Follow Active Quads
  • Fill Holes
  • Inset Faces
  • Make Monotone
  • Merge by Distance
  • Mesh Clean
  • Mesh Join
  • Separate Loose Parts
  • Duplicate Objects Along Edge
  • Offset
  • Catmull-Clark Subdivision Node
  • Planar Edgenet to Polygons
  • Make Faces Planar
  • Poke Faces
  • Polygon Boom
  • Polygons to Edges
  • Recalculate Normals
  • Relax Mesh
  • Rigid Origami
  • Separate Parts To Indexes
  • Smooth Vertices
  • Split Faces
  • Split Mesh Elements
  • Subdivide
  • Subdivide to Quads
  • Triangulate Mesh
  • Mask Vertices
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