Light viewer ============ .. image:: https://user-images.githubusercontent.com/28003269/91758075-74066800-ebe0-11ea-8df0-c787037fb664.png .. image:: https://user-images.githubusercontent.com/14288520/190479510-08d34c94-418c-4cd1-b53a-d7286be80531.png :target: https://user-images.githubusercontent.com/14288520/190479510-08d34c94-418c-4cd1-b53a-d7286be80531.png This node offers a nodification of the currently implemented lamps in Blender. It should be self explanatory. - you can pass it multiple vectors and it will generate an individual lamp for each - if you want unique colors per lamp, then feed it the output of a Colour Out node (with a list-split before hand) Category -------- Viz -> Light viewer Inputs ------ - Origins - list of matrices where to place generated lights - Size - size of for some type of lights - Strength - energy of a light - Color - color of a light - Size X - size along X axis for rectangle and ellipse shapes - Size Y - size along Y axis for rectangle and ellipse shapes - Spot size - size of a lamp of spot type - Spot blend - sharpness of light for spot type Parameters & Features --------------------- +-------------------+---------------------------------------------------------------------------------------+ | Param | Description | +===================+=======================================================================================+ | Live | Processing only happens if *update* is ticked | +-------------------+---------------------------------------------------------------------------------------+ | Hide View | Hides current meshes from view | +-------------------+---------------------------------------------------------------------------------------+ | Hide Select | Disables the ability to select these meshes | +-------------------+---------------------------------------------------------------------------------------+ | Hide Render | Disables the renderability of these meshes | +-------------------+---------------------------------------------------------------------------------------+ | Base Name | Base name for Objects and Meshes made by this node | +-------------------+---------------------------------------------------------------------------------------+ | Random name | Generates random name with random letters | +-------------------+---------------------------------------------------------------------------------------+ | Select | Select every object in 3dview that was created by this Node | +-------------------+---------------------------------------------------------------------------------------+ | Collection | Pick collection where to put objects | +-------------------+---------------------------------------------------------------------------------------+ | Type | Type of light | +-------------------+---------------------------------------------------------------------------------------+ | Shape | Shape of light for area type | +-------------------+---------------------------------------------------------------------------------------+ | Cast shadow | Show shadows (N panel) | +-------------------+---------------------------------------------------------------------------------------+ | Show cone | Show cone for spot light (N panel) | +-------------------+---------------------------------------------------------------------------------------+ *Note: Some features are placed in the `N-Panel` / `Properties Panel`.* Outputs ------- - Objects Examples -------- .. image:: https://user-images.githubusercontent.com/14288520/190483867-25a738be-f4e4-4604-9487-225ed5299d84.png :target: https://user-images.githubusercontent.com/14288520/190483867-25a738be-f4e4-4604-9487-225ed5299d84.png * Generator-> :doc:`NGon ` * Transform-> :doc:`Move ` * Number-> :doc:`Random Num Gen ` * Vector-> :doc:`Vector Math ` * Matrix-> :doc:`Matrix Normal ` * Color-> :doc:`Color In ` * List->List Struct-> :doc:`List Split ` * Text-> :doc:`Stethoscope `