Move ==== .. image:: https://user-images.githubusercontent.com/14288520/191294374-44c0cc8f-c01f-4c65-a7c4-28b9643ce6ad.png :target: https://user-images.githubusercontent.com/14288520/191294374-44c0cc8f-c01f-4c65-a7c4-28b9643ce6ad.png Functionality ------------- **equivalent to a Translate Transform** Moves incoming sets of Vertex Lists by a *Vector*. The Vector is bound to a multiplier (Scalar) which amplifies all components of the Vector. The resulting Vector is added to the locations of the incoming Vertices. Inputs & Parameters ------------------- +------------+-------------------------------------------------------------------------------------+ | | Description | +============+=====================================================================================+ | Vertices | Vertex or Vertex Lists representing one or more objects | +------------+-------------------------------------------------------------------------------------+ | Movement | Vector to use for Translation, this is simple element wise addition to the Vector | | | | | Vectors | of the incoming vertices. | +------------+-------------------------------------------------------------------------------------+ | Strength | Straightforward ``Vector * Scalar``, amplifies each movement vector | +------------+-------------------------------------------------------------------------------------+ Advanced Parameters ------------------- In the N-Panel (and on the right-click menu) you can find: **Output NumPy**: Output NumPy arrays in stead of regular lists (makes the node faster) **List Match**: Define how list with different lengths should be matched Outputs ------- A Vertex or nested Lists of Vertices Examples -------- Moving a circle: .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_1.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_1.png * Generator-> :doc:`Circle </nodes/generator/circle>` * Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>` --------- Moving vertices along Y direction with a random multiplier .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_2.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_2.png :alt: VectorMoveDemo2.PNG * Generator-> :doc:`Line </nodes/generator/line_mk4>` * Number-> :doc:`Random Num Gen </nodes/number/random_num_gen>` * Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>` --------- The node will match different data structures, in this example a surface is generated from one Ngon .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_3.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_3.png * Generator-> :doc:`NGon </nodes/generator/ngon>` * Modifiers->Modifier Make-> :doc:`UV Connection </nodes/modifier_make/uv_connect>` * Number-> :doc:`Number Range </nodes/number/number_range>` * MUL X, ADD X,Y: Number-> :doc:`Scalar Math </nodes/number/scalar_mk4>` * Vector-> :doc:`Vector Math </nodes/vector/math_mk3>` * Vector-> :doc:`Vector Noise </nodes/vector/noise_mk3>` * List->List Struct-> :doc:`List Split </nodes/list_struct/split>` * Text-> :doc:`Stethoscope </nodes/text/stethoscope_v28>` --------- With the List Matching properties we can create different data matches, in this case with "Cycle" a complex rhythm is generated .. image:: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_4.png :target: https://raw.githubusercontent.com/vicdoval/sverchok/docs_images/images_for_docs/transforms/move/move_vectors_blender_sverchok_example_4.png :alt: VectorMoveDemo4.PNG * Generator-> :doc:`Line </nodes/generator/line_mk4>` * Number-> :doc:`Number Range </nodes/number/number_range>` * Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>` --------- Combine a Z-Line with a circle. Change a List Match Property of Move node. .. image:: https://user-images.githubusercontent.com/14288520/191324067-681349b7-44c0-428c-a65e-a34790e672e4.png :target: https://user-images.githubusercontent.com/14288520/191324067-681349b7-44c0-428c-a65e-a34790e672e4.png * Generator-> :doc:`Line </nodes/generator/line_mk4>` * Generator-> :doc:`Segment </nodes/generator/segment>` * Generator-> :doc:`Circle </nodes/generator/circle>` * List->List Struct-> :doc:`List Item </nodes/list_struct/item>` * Viz-> :doc:`Viewer Draw </nodes/viz/viewer_draw_mk4>`