Get Objects Data ================ Functionality ------------- Get objects from the Blender ``Scene`` and output them into Sverchok's node tree. This node supports most object types. All are converted to a Sverchok representation of ``Mesh`` where possible. A few points worth stating explicitly. - Empties, Cameras, and Lamps produce only matrix data. - The order of the selected Objects can be sorted by name. - It supports Object collections. - It understands also ``vertex groups``, when activated, showing additional socket representing indices, that you can use for further processing. All groups are cached in one list _without_weights_. - When you ``Get`` objects from the Scene that have modifiers on them, you can import the final mesh by enabling the ``Post`` button. - Importing Objects with a lot of geometry will decrease Sverchok tree update speed, be careful with any modifiers that produce a lot of extra geometry (like subdivision modifier) - The Matrix socket lets you ignore or acquire the Object's ``World Matrix``, by default the Object data is untransformed. Use a matrix-apply node if you want to explicitly transform the vertex data. limitations: - When you use the ``Post`` mode Sverchok/Blender expect Objects to be visible. If you want to "hide" the original Objects in the scene to avoid visual clutter, you can place them into a Collection and hide the collection. This is a current Blender API limitation. - We have Bezier-in and NURBS-in nodes if you want to get Curve data from Scene objects, instead of Mesh. Inputs ------ Objects Socket Parameters ---------- +-----------------+---------------+--------------------------------------------------------------------------+ | Param | Type | Description | +=================+===============+==========================================================================+ | **G E T** | Button | Button to get selected objects from scene. | +-----------------+---------------+--------------------------------------------------------------------------+ | **sorting** | Bool, toggle | Sorting inserted objects by name | +-----------------+---------------+--------------------------------------------------------------------------+ | **post** | Bool, toggle | Postprocessing, if activated, modifiers applied to mesh before importing | +-----------------+---------------+--------------------------------------------------------------------------+ | **vert groups** | Bool, toggle | Import all vertex groups that in object's data. just import indexes | +-----------------+---------------+--------------------------------------------------------------------------+ 3D panel -------- The node can show its properties on 3D panel. For this parameter `to 3d` should be enabled, output should be linked. After that you can press `scan for props` button on 3D panel for showing the node properties on 3D panel. Outputs ------- +------------------+--------------------------------------------------------------------------+ | Output | Description | +==================+==========================================================================+ | Vertices | Vertices of objects | +------------------+--------------------------------------------------------------------------+ | Edges | Edges of objects | +------------------+--------------------------------------------------------------------------+ | Polygons | Polygons of objects | +------------------+--------------------------------------------------------------------------+ | Vertex Normals | Vertex Normals | +------------------+--------------------------------------------------------------------------+ | Material Idx | Material indexes per object face. | +------------------+--------------------------------------------------------------------------+ | Polygons Areas | Polygons of objects. | +------------------+--------------------------------------------------------------------------+ | Polygons Centers | Polygons Center of objects. | +------------------+--------------------------------------------------------------------------+ | Polygons Normal | Polygons Normal of objects. | +------------------+--------------------------------------------------------------------------+ | Matrix | Matrices of objects | +------------------+--------------------------------------------------------------------------+ | Vers grouped | Vertex groups' indices from all vertex groups | +------------------+--------------------------------------------------------------------------+ It can output Numpy arrays of vertices and edges if enabled on N-panel properties (makes node faster) Examples -------- .. image:: https://user-images.githubusercontent.com/619340/126961901-4c300e39-6cbe-456f-a132-104f7b3827ca.png Importing an object with two array modifiers applied and showing indices.