Edge Boom ========= .. image:: https://user-images.githubusercontent.com/14288520/199942622-8e6e9a9a-7f9b-43b2-9463-15e790b49610.png :target: https://user-images.githubusercontent.com/14288520/199942622-8e6e9a9a-7f9b-43b2-9463-15e790b49610.png Functionality ------------- This node splits the input mesh object into separate edges objects; it can be used to create a separate object from each edge of the input mesh. .. image:: https://user-images.githubusercontent.com/14288520/199942253-4212f665-4c91-48a0-ab74-b467c6a62d6f.png :target: https://user-images.githubusercontent.com/14288520/199942253-4212f665-4c91-48a0-ab74-b467c6a62d6f.png Inputs ------ This node has the following inputs: - **Vertices**. Vertices of the input mesh. This input is mandatory. - **Edges**. Edges of the input mesh. This input is optional: if it is not connected, **Faces** input will be used to determine object edges. But if you want output objects to appear in certain order, you need to connect this. - **Faces**. Faces of the input mesh. This input is optional. This input must be connected if **Edges** input is not connected. Parameters ---------- This node has the following parameters: - **Output mode**. The following modes are available: * **Vertices**. For each edge of the input mesh, output the first vertex of the edge to the **Vertex1** output and the second vertex of the edge to the **Vertex2** output. This mode is the default one. * **Objects**. Make a separate object from each edge of the input mesh, and output the list of it's vertices (always 2 vertices) into **Vertices** output, and the list of it's edges (always 1 edge) into **Edges** output. - **Separate**. This parameter is available only when **Output mode** is set to **Objects**. If checked, output separate list of edge objects per each input objects. Otherwise, output one flat list of edge objects for all input objects. Unchecked by default. - **Sort vertices**. This parameter is available only when **Output mode** is set to **Vertices**. If checked, the node will sort vertices of each edge, so that the **Vertex1** output will always contain a vertex with index (in the input mesh) smaller than the index of the vertex in the **Vertex2** output. Checked by default. Outputs ------- This node has the following outputs: - **Vertex1**. The first vertex of each edge. This output contains one vertex for each edge of the input object. This output is only available when the **Output mode** parameter is set to **Vertices**. - **Vertex2**. The second vertex of each edge. This output contains one vertex for each edge of the input object. This output is only available when the **Output mode** parameter is set to **Vertices**. - **Vertices**. Vertices of the objects into which the input mesh was split. This output contains two vertices for each edge of the input mesh. This output is only available when the **Output mode** parameter is set to **Objects**. - **Edges**. Edges of the objects into which the input mesh was split. This output contains one edge for each edge of the input mesh. This output is only available when the **Output mode** parameter is set to **Objects**. Example of usage ---------------- .. image:: https://user-images.githubusercontent.com/14288520/199945595-9b63fd1d-1fc1-42d7-80ae-e3524161b0e8.png :target: https://user-images.githubusercontent.com/14288520/199945595-9b63fd1d-1fc1-42d7-80ae-e3524161b0e8.png * Generator-> :doc:`Segment ` * Generator-> :doc:`NGon ` * Generator-> :doc:`Cylinder ` * Generator-> :doc:`Suzanne ` * Transform-> :doc:`Scale ` * Analyzers-> :doc:`Origins ` * Viz-> :doc:`Viewer Draw ` --------- Replace each edge of a square with a segment with subdivisions: .. image:: https://user-images.githubusercontent.com/14288520/199948148-a88d073c-c900-40ec-83b4-4a048ad82b58.png :target: https://user-images.githubusercontent.com/14288520/199948148-a88d073c-c900-40ec-83b4-4a048ad82b58.png * Generator-> :doc:`Plane ` * Generator-> :doc:`Segment ` * Number-> :doc:`Number Range ` * List->List Main-> :doc:`List Length ` * Color-> :doc:`Color Ramp ` --------- Move each edge of input objects randomly: .. image:: https://user-images.githubusercontent.com/14288520/199951691-afdae55c-3e88-4adb-8526-4a9173a8bcb6.png :target: https://user-images.githubusercontent.com/14288520/199951691-afdae55c-3e88-4adb-8526-4a9173a8bcb6.png * Generator-> :doc:`NGon ` * Generator-> :doc:`Random Vector ` * Number-> :doc:`List Input ` * List->List Main-> :doc:`List Length ` * Viz-> :doc:`Viewer Draw `