Hilbert 2D ======================= .. image:: https://user-images.githubusercontent.com/14288520/190921280-45ba5060-cf5e-472b-b67e-e19102a5f5a5.png :target: https://user-images.githubusercontent.com/14288520/190921280-45ba5060-cf5e-472b-b67e-e19102a5f5a5.png .. image:: https://user-images.githubusercontent.com/14288520/190921636-b16c3c7e-d641-4fc2-b3f5-c78aff3780ea.png :target: https://user-images.githubusercontent.com/14288520/190921636-b16c3c7e-d641-4fc2-b3f5-c78aff3780ea.png Functionality ------------- Hilbert field generator. This is a concept of dense flooding of space by continuous line that is achieved with division and special knotting. Hilbert space can be only square, because of its nature. Inputs ------ All inputs are not vectorized and they will accept single value. There is two inputs: - **level** - **size** Parameters ---------- All parameters can be given by the node or an external input. +-------------+---------------+-------------+------------------------------------------+ | Param | Type | Default | Description | +=============+===============+=============+==========================================+ | **level** | Int | 2 | level of division of Hilbert square | +-------------+---------------+-------------+------------------------------------------+ | **size** | float | 1.0 | scale of Hilbert mesh | +-------------+---------------+-------------+------------------------------------------+ Outputs ------- **Vertices**, **Edges**. Example of usage ---------------- .. image:: https://user-images.githubusercontent.com/14288520/190921736-74414885-b68e-49a3-ae61-b930fd86ac7a.png :target: https://user-images.githubusercontent.com/14288520/190921736-74414885-b68e-49a3-ae61-b930fd86ac7a.png * Modifiers->Modifier Make-> :doc:`UV Connection ` * Number-> :doc:`Number Range ` * Vector-> :doc:`Vector Interpolation ` * Viz-> :doc:`Viewer Draw ` Smooth labyrinth