Module sverchok.utils.sv_obj_baker

Expand source code
# This file is part of project Sverchok. It's copyrighted by the contributors
# recorded in the version control history of the file, available from
# its original location https://github.com/nortikin/sverchok/commit/master
#
# SPDX-License-Identifier: GPL3
# License-Filename: LICENSE


import bpy
from bpy.props import StringProperty
from mathutils import Vector, Matrix

from sverchok.data_structure import node_id, dataCorrect, dataCorrect_np
from sverchok.utils.sv_operator_mixins import SvGenericNodeLocator

cache_viewer_baker = {}

def fill_cache_from_node_reference(node):
    n_id = node_id(node)
    data = node.get_data()

    vertex_ref = n_id + 'v'
    edg_ref = n_id + 'e'
    pol_ref = n_id + 'p'
    matrix_ref = n_id + 'm'
    cache_viewer_baker[vertex_ref] = data[3]
    cache_viewer_baker[edg_ref] = data[1]
    cache_viewer_baker[pol_ref] = data[2]
    cache_viewer_baker[matrix_ref] = data[4]


class SvObjBakeMK3(bpy.types.Operator, SvGenericNodeLocator):
    """ B A K E   OBJECTS """
    bl_idname = "node.sverchok_mesh_baker_mk3"
    bl_label = "Sverchok mesh baker mk3"
    bl_options = {'REGISTER', 'UNDO'}

    def sv_execute(self, context, node):

        nid = node_id(node)
        if not node.inputs[0].is_linked:
            self.report({"WARNING"}, "Vertex socket of Draw node must be connected")
            return {'CANCELLED'}

        fill_cache_from_node_reference(node)
        matrix_cache = cache_viewer_baker[nid + 'm']
        vertex_cache = cache_viewer_baker[nid + 'v']
        edg_cache = cache_viewer_baker[nid + 'e']
        pol_cache = cache_viewer_baker[nid + 'p']

        if matrix_cache and not vertex_cache:
            return {'CANCELLED'}

        v = dataCorrect_np(vertex_cache)
        e = self.dataCorrect3(edg_cache)
        p = self.dataCorrect3(pol_cache)
        m = self.dataCorrect2(matrix_cache, v)
        self.config = node
        self.makeobjects(v, e, p, m)


    def dataCorrect2(self, destination, obj):
        if destination:
            return destination
        return [Matrix() for v in obj]

    def dataCorrect3(self, destination, fallback=[]):
        if destination:
            return dataCorrect(destination)
        return fallback

    def makeobjects(self, vers, edg, pol, mats):
        objects = {}
        for i, m in enumerate(mats):
            v, e, p = vers[i], edg[i], pol[i]
            objects[str(i)] = self.makemesh(i, v, e, p, m)

        for ob, me in objects.values():
            bpy.context.scene.collection.objects.link(ob)

    def validate_indices(self, ident_num, v, idx_list, kind_list):
        outlist = []
        n = len(v)
        for idx, sublist in enumerate(idx_list):
            tlist = sublist
            if min(sublist) < 0:
                tlist = [(i if i >= 0 else n + i) for i in sublist]
                print('vdmk3 input fixing, converted negative indices to positive')
                print(sublist, ' ---> ', tlist)

            outlist.append(tlist)
        return outlist

    def makemesh(self, i, v, e, p, m):
        name = 'Sv_' + str(i)
        me = bpy.data.meshes.new(name)
        e = self.validate_indices(i, v, e, "edges")
        p = self.validate_indices(i, v, p, "polygons")
        me.from_pydata(v, e, p)
        me.update(calc_edges = True)
        ob = bpy.data.objects.new(name, me)
        if self.config.extended_matrix:
            ob.data.transform(m)
        else:
            ob.matrix_world = m
        ob.show_name = False
        ob.hide_select = False
        return ob, me


from sverchok.dependencies import FreeCAD

if FreeCAD is not None:
    from sverchok.utils.solid import standard_mesher, mefisto_mesher
    def fill_cache_from_solid_node_reference(node):
        n_id = node_id(node)
        solids = node.inputs[0].sv_get()
        mode = node.tesselate_mode
        if mode == "Standard":
            verts, faces = standard_mesher(solids, [node.surface_deviation], [node.angle_deviation], node.relative_surface_deviation)
        else:
            verts, faces = mefisto_mesher(solids, [node.max_edge_length])

        vertex_ref = n_id + 'v'
        pol_ref = n_id + 'p'
        matrix_ref = n_id + 'm'
        cache_viewer_baker[vertex_ref] = verts
        cache_viewer_baker[pol_ref] = faces
        cache_viewer_baker[matrix_ref] = []


    class SvSolidBake(bpy.types.Operator, SvGenericNodeLocator):
        """ B A K E   OBJECTS """
        bl_idname = "node.sverchok_solid_baker_mk3"
        bl_label = "Sverchok solid baker mk3"
        bl_options = {'REGISTER', 'UNDO'}

        def sv_execute(self, context, node):
            nid = node_id(node)
            if not node.inputs[0].is_linked:
                self.report({"WARNING"}, "Solid socket of Viewer node must be connected")
                return {'CANCELLED'}

            fill_cache_from_solid_node_reference(node)
            matrix_cache = cache_viewer_baker[nid + 'm']
            vertex_cache = cache_viewer_baker[nid + 'v']
            pol_cache = cache_viewer_baker[nid + 'p']

            if matrix_cache and not vertex_cache:
                return {'CANCELLED'}

            v = vertex_cache
            p = pol_cache
            m = self.dataCorrect2(matrix_cache, v)
            self.config = node
            self.makeobjects(v, p, m)


        def dataCorrect2(self, destination, obj):
            if destination:
                return destination
            return [Matrix() for v in obj]

        def dataCorrect3(self, destination, fallback=[]):
            if destination:
                return dataCorrect(destination)
            return fallback

        def makeobjects(self, vers, pol, mats):
            objects = {}
            for i, m in enumerate(mats):
                v, p = vers[i], pol[i]
                objects[str(i)] = self.makemesh(i, v, p, m)

            for ob, me in objects.values():
                bpy.context.scene.collection.objects.link(ob)

        def makemesh(self, i, v, p, m):
            name = 'Sv_' + str(i)
            me = bpy.data.meshes.new(name)

            me.from_pydata(v, [], p)
            me.update(calc_edges=True)
            ob = bpy.data.objects.new(name, me)
            if self.config.extended_matrix:
                ob.data.transform(m)
            else:
                ob.matrix_world = m
            ob.show_name = False
            ob.hide_select = False
            return ob, me

classes = [SvObjBakeMK3]

if FreeCAD is not None:
    classes.append(SvSolidBake)

register, unregister = bpy.utils.register_classes_factory(classes)

Functions

def fill_cache_from_node_reference(node)
Expand source code
def fill_cache_from_node_reference(node):
    n_id = node_id(node)
    data = node.get_data()

    vertex_ref = n_id + 'v'
    edg_ref = n_id + 'e'
    pol_ref = n_id + 'p'
    matrix_ref = n_id + 'm'
    cache_viewer_baker[vertex_ref] = data[3]
    cache_viewer_baker[edg_ref] = data[1]
    cache_viewer_baker[pol_ref] = data[2]
    cache_viewer_baker[matrix_ref] = data[4]

Classes

class SvObjBakeMK3 (...)

B A K E OBJECTS

Expand source code
class SvObjBakeMK3(bpy.types.Operator, SvGenericNodeLocator):
    """ B A K E   OBJECTS """
    bl_idname = "node.sverchok_mesh_baker_mk3"
    bl_label = "Sverchok mesh baker mk3"
    bl_options = {'REGISTER', 'UNDO'}

    def sv_execute(self, context, node):

        nid = node_id(node)
        if not node.inputs[0].is_linked:
            self.report({"WARNING"}, "Vertex socket of Draw node must be connected")
            return {'CANCELLED'}

        fill_cache_from_node_reference(node)
        matrix_cache = cache_viewer_baker[nid + 'm']
        vertex_cache = cache_viewer_baker[nid + 'v']
        edg_cache = cache_viewer_baker[nid + 'e']
        pol_cache = cache_viewer_baker[nid + 'p']

        if matrix_cache and not vertex_cache:
            return {'CANCELLED'}

        v = dataCorrect_np(vertex_cache)
        e = self.dataCorrect3(edg_cache)
        p = self.dataCorrect3(pol_cache)
        m = self.dataCorrect2(matrix_cache, v)
        self.config = node
        self.makeobjects(v, e, p, m)


    def dataCorrect2(self, destination, obj):
        if destination:
            return destination
        return [Matrix() for v in obj]

    def dataCorrect3(self, destination, fallback=[]):
        if destination:
            return dataCorrect(destination)
        return fallback

    def makeobjects(self, vers, edg, pol, mats):
        objects = {}
        for i, m in enumerate(mats):
            v, e, p = vers[i], edg[i], pol[i]
            objects[str(i)] = self.makemesh(i, v, e, p, m)

        for ob, me in objects.values():
            bpy.context.scene.collection.objects.link(ob)

    def validate_indices(self, ident_num, v, idx_list, kind_list):
        outlist = []
        n = len(v)
        for idx, sublist in enumerate(idx_list):
            tlist = sublist
            if min(sublist) < 0:
                tlist = [(i if i >= 0 else n + i) for i in sublist]
                print('vdmk3 input fixing, converted negative indices to positive')
                print(sublist, ' ---> ', tlist)

            outlist.append(tlist)
        return outlist

    def makemesh(self, i, v, e, p, m):
        name = 'Sv_' + str(i)
        me = bpy.data.meshes.new(name)
        e = self.validate_indices(i, v, e, "edges")
        p = self.validate_indices(i, v, p, "polygons")
        me.from_pydata(v, e, p)
        me.update(calc_edges = True)
        ob = bpy.data.objects.new(name, me)
        if self.config.extended_matrix:
            ob.data.transform(m)
        else:
            ob.matrix_world = m
        ob.show_name = False
        ob.hide_select = False
        return ob, me

Ancestors

Class variables

var bl_idname
var bl_label
var bl_options
var bl_rna
var node_name : <_PropertyDeferred, , {'default': '', 'description': 'name of the node', 'attr': 'node_name'}>
var tree_name : <_PropertyDeferred, , {'default': '', 'description': 'name of the node tree', 'attr': 'tree_name'}>

Methods

def dataCorrect2(self, destination, obj)
Expand source code
def dataCorrect2(self, destination, obj):
    if destination:
        return destination
    return [Matrix() for v in obj]
def dataCorrect3(self, destination, fallback=[])
Expand source code
def dataCorrect3(self, destination, fallback=[]):
    if destination:
        return dataCorrect(destination)
    return fallback
def makemesh(self, i, v, e, p, m)
Expand source code
def makemesh(self, i, v, e, p, m):
    name = 'Sv_' + str(i)
    me = bpy.data.meshes.new(name)
    e = self.validate_indices(i, v, e, "edges")
    p = self.validate_indices(i, v, p, "polygons")
    me.from_pydata(v, e, p)
    me.update(calc_edges = True)
    ob = bpy.data.objects.new(name, me)
    if self.config.extended_matrix:
        ob.data.transform(m)
    else:
        ob.matrix_world = m
    ob.show_name = False
    ob.hide_select = False
    return ob, me
def makeobjects(self, vers, edg, pol, mats)
Expand source code
def makeobjects(self, vers, edg, pol, mats):
    objects = {}
    for i, m in enumerate(mats):
        v, e, p = vers[i], edg[i], pol[i]
        objects[str(i)] = self.makemesh(i, v, e, p, m)

    for ob, me in objects.values():
        bpy.context.scene.collection.objects.link(ob)
def validate_indices(self, ident_num, v, idx_list, kind_list)
Expand source code
def validate_indices(self, ident_num, v, idx_list, kind_list):
    outlist = []
    n = len(v)
    for idx, sublist in enumerate(idx_list):
        tlist = sublist
        if min(sublist) < 0:
            tlist = [(i if i >= 0 else n + i) for i in sublist]
            print('vdmk3 input fixing, converted negative indices to positive')
            print(sublist, ' ---> ', tlist)

        outlist.append(tlist)
    return outlist

Inherited members