Module sverchok.utils.sv_manual_curves_utils

Expand source code
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import bpy

CURVE_NODE_TYPE =  'ShaderNodeRGBCurve'

def get_valid_node(group_name, node_name, bl_idname):

    node_groups = bpy.data.node_groups
    # make sure the node-group is present
    group = node_groups.get(group_name)
    if not group:
        group = node_groups.new(group_name, 'ShaderNodeTree')
        info_frame = group.nodes.new('NodeFrame')
        info_frame.width = 500
        info_frame.location.y = 100
        info_frame.label = "Used by the Sverchok add-on. Do not delete any node"

    group.use_fake_user = True

    # make sure the CurveNode we want to use is present too
    node = group.nodes.get(node_name)
    if not node:
        node = group.nodes.new(bl_idname)
        node.name = node_name

    return node


def get_valid_evaluate_function_legacy(group_name, node_name):
    '''
    Working with Blender Version < 2.82
    Takes a material-group name and a Node name it expects to find.
    The node will be of type ShaderNodeRGBCurve and this function
    will force its existence, then return the evaluate function for the last
    component of RGBA - allowing us to use this as a float modifier.
    '''

    node = get_valid_node(group_name, node_name, CURVE_NODE_TYPE)

    curve = node.mapping.curves[3]
    try: curve.evaluate(0.0)
    except: node.mapping.initialize()

    return curve.evaluate

def get_valid_curve(group_name, node_name):
    '''
    Takes a material-group name and a Node name it expects to find.
    The node will be of type ShaderNodeRGBCurve and this function
    will force its existence, then return curve for the last
    component of RGBA - allowing us to use this as a float modifier.
    '''

    node = get_valid_node(group_name, node_name, CURVE_NODE_TYPE)

    curve = node.mapping.curves[3]
    return curve

def get_valid_evaluate_function(group_name, node_name):
    '''
    Takes a material-group name and a Node name it expects to find.
    The node will be of type ShaderNodeRGBCurve and this function
    will force its existence, then return the evaluate function for the last
    component of RGBA - allowing us to use this as a float modifier.
    '''

    node = get_valid_node(group_name, node_name, CURVE_NODE_TYPE)

    curve = node.mapping.curves[3]
    try:  node.mapping.evaluate(curve, 0.0)
    except: node.mapping.initialize()

    def evaluate(val):
        res = node.mapping.evaluate(curve, val)
        if node.mapping.use_clip:
            if res < node.mapping.clip_min_y:
                res = node.mapping.clip_min_y
            if res > node.mapping.clip_max_y:
                res = node.mapping.clip_max_y
        return res
    return evaluate

def get_rgb_curve(group_name, node_name):
    '''
    loads json data in new RGB Curves node
    '''
    node_groups = bpy.data.node_groups
    group = node_groups.get(group_name)
    node = group.nodes.get(node_name)

    out_list = []
    for curve in node.mapping.curves:
        points = curve.points
        out_list.append([(p.handle_type, p.location[:]) for p in points])

    return dict(group_name=group_name, bl_idname=CURVE_NODE_TYPE, data=out_list)


def set_rgb_curve(data_dict, curve_node_name):
    '''
    stores RGB Curves data into json
    '''

    group_name = data_dict['group_name']
    bl_id = data_dict['bl_idname']

    node = get_valid_node(group_name, curve_node_name, bl_id)

    node.mapping.initialize()
    data = data_dict['data']
    for idx, curve in enumerate(node.mapping.curves):

        # add extra points, if needed
        extra = len(data[idx]) - len(curve.points)
        _ = [curve.points.new(0.5, 0.5) for _ in range(extra)]

        # set points to correspond with stored collection
        for pidx, (handle_type, location) in enumerate(data[idx]):
            curve.points[pidx].handle_type = handle_type
            curve.points[pidx].location = location
    node.mapping.update()

def get_points_from_curve(group_name, node_name):
    '''
    get control points from curve
    '''
    node_groups = bpy.data.node_groups
    group = node_groups.get(group_name)
    node = group.nodes.get(node_name)

    out_list = []

    points = node.mapping.curves[-1].points
    out_list.append([[p.location[0], p.location[1], 0] for p in points])

    return out_list

Functions

def get_points_from_curve(group_name, node_name)

get control points from curve

Expand source code
def get_points_from_curve(group_name, node_name):
    '''
    get control points from curve
    '''
    node_groups = bpy.data.node_groups
    group = node_groups.get(group_name)
    node = group.nodes.get(node_name)

    out_list = []

    points = node.mapping.curves[-1].points
    out_list.append([[p.location[0], p.location[1], 0] for p in points])

    return out_list
def get_rgb_curve(group_name, node_name)

loads json data in new RGB Curves node

Expand source code
def get_rgb_curve(group_name, node_name):
    '''
    loads json data in new RGB Curves node
    '''
    node_groups = bpy.data.node_groups
    group = node_groups.get(group_name)
    node = group.nodes.get(node_name)

    out_list = []
    for curve in node.mapping.curves:
        points = curve.points
        out_list.append([(p.handle_type, p.location[:]) for p in points])

    return dict(group_name=group_name, bl_idname=CURVE_NODE_TYPE, data=out_list)
def get_valid_curve(group_name, node_name)

Takes a material-group name and a Node name it expects to find. The node will be of type ShaderNodeRGBCurve and this function will force its existence, then return curve for the last component of RGBA - allowing us to use this as a float modifier.

Expand source code
def get_valid_curve(group_name, node_name):
    '''
    Takes a material-group name and a Node name it expects to find.
    The node will be of type ShaderNodeRGBCurve and this function
    will force its existence, then return curve for the last
    component of RGBA - allowing us to use this as a float modifier.
    '''

    node = get_valid_node(group_name, node_name, CURVE_NODE_TYPE)

    curve = node.mapping.curves[3]
    return curve
def get_valid_evaluate_function(group_name, node_name)

Takes a material-group name and a Node name it expects to find. The node will be of type ShaderNodeRGBCurve and this function will force its existence, then return the evaluate function for the last component of RGBA - allowing us to use this as a float modifier.

Expand source code
def get_valid_evaluate_function(group_name, node_name):
    '''
    Takes a material-group name and a Node name it expects to find.
    The node will be of type ShaderNodeRGBCurve and this function
    will force its existence, then return the evaluate function for the last
    component of RGBA - allowing us to use this as a float modifier.
    '''

    node = get_valid_node(group_name, node_name, CURVE_NODE_TYPE)

    curve = node.mapping.curves[3]
    try:  node.mapping.evaluate(curve, 0.0)
    except: node.mapping.initialize()

    def evaluate(val):
        res = node.mapping.evaluate(curve, val)
        if node.mapping.use_clip:
            if res < node.mapping.clip_min_y:
                res = node.mapping.clip_min_y
            if res > node.mapping.clip_max_y:
                res = node.mapping.clip_max_y
        return res
    return evaluate
def get_valid_evaluate_function_legacy(group_name, node_name)

Working with Blender Version < 2.82 Takes a material-group name and a Node name it expects to find. The node will be of type ShaderNodeRGBCurve and this function will force its existence, then return the evaluate function for the last component of RGBA - allowing us to use this as a float modifier.

Expand source code
def get_valid_evaluate_function_legacy(group_name, node_name):
    '''
    Working with Blender Version < 2.82
    Takes a material-group name and a Node name it expects to find.
    The node will be of type ShaderNodeRGBCurve and this function
    will force its existence, then return the evaluate function for the last
    component of RGBA - allowing us to use this as a float modifier.
    '''

    node = get_valid_node(group_name, node_name, CURVE_NODE_TYPE)

    curve = node.mapping.curves[3]
    try: curve.evaluate(0.0)
    except: node.mapping.initialize()

    return curve.evaluate
def get_valid_node(group_name, node_name, bl_idname)
Expand source code
def get_valid_node(group_name, node_name, bl_idname):

    node_groups = bpy.data.node_groups
    # make sure the node-group is present
    group = node_groups.get(group_name)
    if not group:
        group = node_groups.new(group_name, 'ShaderNodeTree')
        info_frame = group.nodes.new('NodeFrame')
        info_frame.width = 500
        info_frame.location.y = 100
        info_frame.label = "Used by the Sverchok add-on. Do not delete any node"

    group.use_fake_user = True

    # make sure the CurveNode we want to use is present too
    node = group.nodes.get(node_name)
    if not node:
        node = group.nodes.new(bl_idname)
        node.name = node_name

    return node
def set_rgb_curve(data_dict, curve_node_name)

stores RGB Curves data into json

Expand source code
def set_rgb_curve(data_dict, curve_node_name):
    '''
    stores RGB Curves data into json
    '''

    group_name = data_dict['group_name']
    bl_id = data_dict['bl_idname']

    node = get_valid_node(group_name, curve_node_name, bl_id)

    node.mapping.initialize()
    data = data_dict['data']
    for idx, curve in enumerate(node.mapping.curves):

        # add extra points, if needed
        extra = len(data[idx]) - len(curve.points)
        _ = [curve.points.new(0.5, 0.5) for _ in range(extra)]

        # set points to correspond with stored collection
        for pidx, (handle_type, location) in enumerate(data[idx]):
            curve.points[pidx].handle_type = handle_type
            curve.points[pidx].location = location
    node.mapping.update()