mixed-reality

MRTK

MRTK doesn’t currently have helpers for the reprojection mode. Please see one of the other tabs for more information.

XR SDK

The reprojection mode is configurable by setting XRDisplaySubsystem.reprojectionMode to the appropriate value.

For example, if you’re building an orientation-only experience with rigidly body-locked content (for example, 360-degree video content), you can explicitly set the reprojection mode to orientation only by setting it to ReprojectionMode.OrientationOnly.

Legacy WSA

The reprojection mode is configurable by setting HolographicSettings.ReprojectionMode to the appropriate value.

For example, if you’re building an orientation-only experience with rigidly body-locked content (for example, 360-degree video content), you can explicitly set the reprojection mode to orientation only by setting it to HolographicReprojectionMode.OrientationOnly.